This is an archived copy of the Spring 2015 Catalog. To access the most recent version of the bulletin, please visit http://catalog.jccc.edu/.

Game Development, A.A.S.

The game development associate of applied science degree provides students with the focused knowledge and understanding of game design and development useful in qualifying for entry level industry positions as game programmers, tool builders, collision detection developers, engine builders and interface programmers as well as video and online training developers, Q/A (Question/Answer) Testers, customer supporters and simulations developers. Completion of this degree program will greatly enhance students' ability to create code for 2D/3D graphics and real time virtual environments. Additional skills will include an understanding of game ethics, of the proper presentation of "game bibles" and of math and physics required to model a realistic game world.

Note: Metropolitan Community College students should seek specific counsel from the JCCC program personnel for the appropriate course plan and numbers.

Metropolitan Community College students should refer to Cooperative Program Information.

(Major Code 2650; State CIP Code 50.0411)

Associate of Applied Science Degree

First Semester

GAME 104Introduction to Game Development1
ENGL 121Composition I*3
MATH 171College Algebra*3
GAME 102The Business of Games3
GAME 105Beginning Game Creation3
CS 134Programming Fundamentals4
Total Hours17

Second Semester (Game Programming Option)

GAME 121Game Programming I*4
CS 201Concepts of Programming Algorithms using C#*4
GAME 110Flash Gaming4
Health and/or Physical Education Elective ^1
Social Science and/or Economics Elective ^^3
Total Hours16
^

Health and/or Physical Education Elective

^^

Social Science and/or Economics Elective

Second Semester (Game Design Option)

GAME 120Game Design I*4
GAME 136Game Prototyping*4
GAME 132Game Level Editing*4
Health and/or Physical Education Elective ^1
Social Science and/or Economics Elective ^^3
Total Hours16
^

Health and/or Physical Education Elective

^^

Social Science and/or Economics Elective

Third Semester (Game Programming Option)

GAME 240Agile Game Development*2
GAME 180Artificial Intelligence for Games*3
GAME 221Game Programming II*4
CS 236Object-Oriented Programming Using C#*4
Humanities Elective ^3
Total Hours16
^

Humanities Elective

Third Semester (Game Design Option)

GAME 240Agile Game Development*2
GAME 180Artificial Intelligence for Games*3
GAME 220Game Design II*4
GAME 134Game World Creation*4
Humanities Elective ^3
Total Hours16
^

Humanities Elective

Fourth Semester (Game Programming Option)

Game Elective (see list below)3
GAME 250Game Capstone*4
SPD 120Interpersonal Communication3
or SPD 121 Public Speaking
or SPD 125 Personal Communication
GAME 255Mobile Game Programming*4
MATH 191Math Physics for Games I*4
or PHYS 191 Math Physics for Games I*
Total Hours18

Fourth Semester (Game Design Option)

Game Elective (see list below)3
GAME 250Game Capstone*4
SPD 120Interpersonal Communication3
or SPD 121 Public Speaking
or SPD 125 Personal Communication
ENGL 150Digital Narratives*3
GAME 235Game Quality Assurance*2
GAME 238Serious Game Design3
Total Hours18

Game Electives

GAME 110Flash Gaming4
GAME 120Game Design I*4
GAME 121Game Programming I*4
GAME 132Game Level Editing*4
GAME 134Game World Creation*4
GAME 136Game Prototyping*4
GAME 220Game Design II*4
GAME 221Game Programming II*4
GAME 235Game Quality Assurance*2
GAME 238Serious Game Design3
GAME 255Mobile Game Programming*4
GAME 292Special Topics:*3
ENGL 150Digital Narratives*3
HUM 155Classical Mythology3
HUM 156Contemporary Approaches to World Mythology3

Total Program Hours: 67