Graphic Design (GDES)

Courses

GDES 120 Introduction to Graphic Design

This course is designed to acquaint the student with the various aspects of the graphic design field. Topics include the ways in which visual messages are used in society, the skills needed by a graphic designer and the potential areas of specialization and employment. This class will have guest speakers from the field of graphic design. Emphasis will be on assisting the student to make an informed decision about graphic design as a career. Prerequisite or Corequisite: CDTP 145.

GDES 125 Graphic Processes

This course covers technical processes for the graphic image through traditional and current production and printing methods. Creative approaches to image manipulation are explored to construct graphic communication for various channels. Prerequisite: CDTP 135 and CDTP 140 and CDTP 145. Prerequisite or Corequisite: ART 124 and GDES 120.

GDES 130 Drawing and Media Methods I

This course will provide instruction in perceptual methods, perspective theory and drawing techniques as they apply to visual analysis and visual problem-solving in graphic design. Prerequisite: GDES 120 and ART 124 and CDTP 135 and CDTP 140 and CDTP 145.

GDES 131 Drawing and Media Methods II

This course is a continuation of Drawing and Media Methods I, with emphasis on the creative application of perspective theory, perceptual skill and drawing methods. Drawing methods and rendering techniques will be applied to visual problem-solving processes and the communication of design concepts. Prerequisite: GDES 125 and GDES 130.

GDES 131H HON: Drawing and Media Methods II

One-credit hour honors contract is available to qualified students who have an interest in a more thorough investigation of a topic related to this subject. An honors contract may incorporate research, a paper, or project and includes individual meetings with a faculty mentor. Student must be currently enrolled in the regular section of the courses or have completed it the previous semester. Contact the Honors Program Office, COM 201, for more information. Prerequsite: Honors department approval.

GDES 132 Typography

This course will provide instruction in the basic principles of contemporary typographic design. Information concerning typography, from traditional letterpress through digital type design and typesetting, will be included. The course content will emphasize effective methods of communicating to a mass audience through the printed letter, word, line and page. Prerequisite: ART 124 and GDES 120 and CDTP 135 and CDTP 140 and CDTP 145. Corequisite: GDES 125.

GDES 132H HON: Typography

One-credit hour honors contract is available to qualified students who have an interest in a more thorough investigation of a topic related to this subject. An honors contract may incorporate research, a paper, or project and includes individual meetings with a faculty mentor. Student must be currently enrolled in the regular section of the courses or have completed it the previous semester. Contact the Honors Program Office, COM 201, for more information. Prerequsite: Honors department approval.

GDES 134 Layout Design

This course will provide a basic study of layout elements. Students will acquire the skills necessary to produce layouts. These skills include photographic indication techniques, comp lettering, advertising and editorial grid systems and electronic page design. Prerequisite: GDES 125 and GDES 132.

GDES 134H HON: Layout Design

One-credit hour honors contract is available to qualified students who have an interest in a more thorough investigation of a topic related to this subject. An honors contract may incorporate research, a paper, or project and includes individual meetings with a faculty mentor. Student must be currently enrolled in the regular section of the courses or have completed it the previous semester. Contact the Honors Program Office, COM 201, for more information. Prerequsite: Honors department approval.

GDES 230 Drawing and Media Methods III

This course will provide an understanding of the application of illustration to graphic design. Visual problem-solving processes acquired in GDES 131: Drawing and Media Methods II will be further developed through problems in image composition emphasizing expressive communication. Techniques in traditional and digital media are explored. Prerequisite: ART 127 and ART 129 and GDES 131 and GDES 134.

GDES 231 Advanced Typography

This course is a continuation of Layout Design. Emphasis will be on typographic solutions that explore verbal/visual messages. Projects include designs for publication, such as posters, brochures, packaging and graphic campaigns. Typography as a functional and experimental medium will be stressed. Design problem-solving for a diverse range of specifications, including audience, client needs and budget constraints, are included. Traditional and digital tools will be incorporated to produce comprehensives. Prerequisite: ART 127 and ART 129 and GDES 130 and GDES 134.

GDES 231H HON: Advanced Typography

One-credit hour honors contract is available to qualified students who have an interest in a more thorough investigation of a topic related to this subject. An honors contract may incorporate research, a paper, or project and includes individual meetings with a faculty mentor. Student must be currently enrolled in the regular section of the courses or have completed it the previous semester. Contact the Honors Program Office, COM 201, for more information. Prerequsite: Honors department approval.

GDES 235 Production Methods

This course will provide the fundamentals of preparing art for reproduction. Traditional camera-ready art techniques and digital prepress production methods will be emphasized. Prerequisite: ART 127 and ART 129 and GDES 130 and GDES 134.

GDES 236 Electronic Production

This course is a continuation of the Production Methods course, providing experience in digital prepress and electronic production techniques. The student will apply production skills to problems of professional scope and complexity, including specialty processes, trapping and color separation. Preparation of graphic files for screen presentation and for the web will be explored. Prerequisite: GDES 230 and GDES 231 and GDES 235.

GDES 244 Communication Systems

This course is focused on developing an organization’s visual identity through an understanding of the target audience and competitive landscape. A range of identity elements are developed and used in creating specific touchpoints across a variety of media. A comprehensive Brand Identity using traditional and digital methods is a result of this course. Prerequisite: GDES 230 and GDES 231 and GDES 235.

GDES 245 Advanced Design Practice

This course will focus on the use of the student's total design capability and technical knowledge in solving graphic design problems of professional scope and complexity. Students will have the opportunity to work with three art directors and produce three professional projects for potential inclusion in their portfolios. Prerequisite: GDES 230 and GDES 231 and GDES 235.

GDES 272 Professional Preparation

This course will provide graphic design majors instruction in the organization and presentation of his or her work in a portfolio format of professional quality. A portfolio, digital portfolio archive, self promo, resume and business ensemble will be produced. Instruction in interviewing techniques and employment searches will also be provided. Prerequisite: GDES 230 and GDES 231 and GDES 235. Corequisite: GDES 236 and GDES 244 and GDES 245.

GDES 275 Graphic Design Internship

Students will work in an approved training situation under instructional supervision. The internship is designed to give the student the opportunity to use the skills learned in the graphic design program. Student interns will complete a minimum of 180 hours on the job and will be compensated with at least the minimum hourly wage. Prerequisite: Department approval.

GDES 291 Independent Study

Independent study is a directed, structured learning experience offered as an extension of the regular curriculum. It is intended to allow individual students to broaden their comprehension of the principles of and competencies associated with the discipline or program. Its purpose is to supplement existing courses with individualized, in-depth learning experiences. Such learning experiences may be undertaken independent of the traditional classroom setting, but will be appropriately directed and supervised by regular instructional staff. Total contact hours vary based on the learning experience. Prerequisite: 2.0 GPA minimum and department approval.

GDES 120

  • Title: Introduction to Graphic Design*
  • Number: GDES 120
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 3
  • Lecture Hours: 3

Requirements:

Prerequisites or corequisites: CDTP 145.

Description:

This course is designed to acquaint the student with the various aspects of the graphic design field. Topics include the ways in which visual messages are used in society, the skills needed by a graphic designer and the potential areas of specialization and employment. This class will have guest speakers from the field of graphic design. Emphasis will be on assisting the student to make an informed decision about graphic design as a career.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Describe the meaning of graphic design, including types of images and visual messages.
  2. List examples of graphic design products in use in our society, including print, interactive, video, signage and film.
  3. Describe educational needs of a graphic designer, including perceptual, visual, theoretical, organizational, technical knowledge and hand skills.
  4. List related disciplines within the graphic design field, including graphic design, typography, photography, illustration, digital design and technology.
  5. List significant historical developments that influenced the disciplines of graphic design, including major periods, world events, technology and contemporary developments.
  6. List specialties in the graphic design field, including advertising, illustration, publication, exhibit, package, information, interactive, social media, multimedia and environmental design.
  7. Identify entry-level through upper-level employment positions in the graphic design career field.
  8. Describe expectations for a typical entry-level job in the regional area, including job description and qualifications, salary range, working conditions and promotion opportunities.
  9. Describe projections for job opportunity for the next three to five years, including types of jobs, locale and source of information.
  10. Define business issues of importance to the designer, including ethical standards, technologies, pricing and marketing, salaries, contracts, and freelance vs. salaried issues.
  11. Describe resources for professional growth available for the graphic designer, including organizations, publications, seminars and conferences, internet and job placement centers.
  12. Use vocabulary in discussion and written reports that demonstrates an understanding of the graphic design field, including terms relating to design disciplines, history, specialties, job descriptions, business issues and resources.
  13. Describe the essential requirements for successful completion of the Graphic Design program, including admissions requirements, recommended course sequence and prerequisites, portfolio review opportunities and requirements for admission into the Graphic Design Internship course. 
  14. Recognize and demonstrate productive attitudes and work habits in the studio/lab.

Content Outline and Competencies:

I. Graphic Design Defined

A. Describe the meaning of graphic design.

1. Types of images (type, drawing, graphics and photography)

2. Visual messages (sender, message, receiver)

B. Describe graphic design in our society.

C. Describe educational needs for graphic designers.

1. Perception

2. Visual organization

3. Design methodologies

4. Aesthetics

5. Visualizing techniques

6. Materials, tools, processes, technology

7. Production techniques

8. Message and content

9. Design theory

10. Historical perspective

    11. Current design trends

II. Graphic Design Field

A. List related disciplines within the graphic design field.

1. Graphic design

2. Typography

3. Photography

4. Illustration

5. Digital/web design

6. Design technology

7. Social media

B. List significant historical developments that influenced graphic design.

1. Major trends in design history

2. Influence of world events on style

3. Influence of technology on style

4. Contemporary developments in design

C. List career specialties in the graphic design field.

1. Advertising

2. Publication design

3. Illustration

4. Type design

5. Exhibit design

6. Interactive design

7. Multimedia design

8. Package design

9. Environmental design

9. Information design

10. Educational design

11. Corporate graphics

12. Identity design

13. Photography

14. Social media design

15. User experience design

III. Graphic Design Professional Practice

A. Identify entry-level through upper-level job positions in the graphic design field.

1. Traditional/digital production designer

2. Interactive designer

3. Illustrator

4. Graphic designer

5. Art director

B. Describe expectations for a typical entry-level job in graphic design.

1. Sample job description

2. Salary range/benefits profile for average

3. Average working conditions (hours, environment, demands, etc.)

4. Promotion opportunities

5. General employment qualifications

 a. Personal attributes

 b. Skills

 c. Portfolio

C. Describe projections for economic growth and job opportunity for the next 3-5 years.

1. Types of job forecasts

2. Geographic locale identified

3. Available information on salaries

4. Source(s) of information

D. Define business issues of importance to the graphic designer.

1. Ethical standards

2. New technologies

3. Pricing and marketing

4. Salaries/benefits

5. Contracts/legal considerations

6. Freelance vs. salaried

E. Describe available professional resources for the graphic designer.

1. Professional organizations

2. Networking

3. Seminars, conferences and workshops

4. Professional publications

5. Internet

6. Video

7. Job placement centers

F. Use vocabulary relating to the graphic design field, including terms related to the following:

1. Disciplines within the field of graphic design

2. Design history

3. Design specialties within the field

4. Job descriptions in graphic design

5. Business issues relating to graphic design

6. Resources for the designer

IV. JCCC Graphic Design Program

A. Career program profile.

B. Identify admission requirements for the JCCC Graphic Design program.

1. Testing

2. Required courses

3. Application

C. Describe portfolio review and explain its importance to the graphic design student major.

D. Describe the internship component of the Graphic Design program and explain its importance to the graphic design major.

V. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

30-40%    Course Projects/Midterm and Final Papers
60-70%    Class Participation/Studio performance/Speakers Series Reports

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Basic working knowledge of Adobe Photoshop by mid-semester.

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 125

  • Title: Graphic Processes*
  • Number: GDES 125
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: CDTP 135 and CDTP 140 and CDTP 145.
Prerequisites or corequisites: ART 124 and GDES 120.

Description:

This course covers technical processes for the graphic image through traditional and current production and printing methods. Creative approaches to image manipulation are explored to construct graphic communication for various channels.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Define the graphic image in historical and contemporary context for visual communication.
  2. Identify digital image modes including line art, grayscale and halftones.
  3. List the characteristics that influence image quality.
  4. Identify and analyze good image quality for reproduction.
  5. Utilize proper methods for digital production such as scanning, image enhancement, and digital file management.
  6. Demonstrate the characteristics and settings for proper CMYK and RGB color space.
  7. Differentiate between and create various digital photo manipulation techniques used in the design and communication industry.
  8. Identify printing processes on various paper stocks and mediums.
  9. Demonstrate appropriate procedures for concise file management, output, storage and file transfer.
  10. Recognize and demonstrate productive attitudes and work habits in the studio/lab. 

Content Outline and Competencies:

I. Transition of conventional to digital production

A. Define the graphic image.

B. Trace the history of the graphic image and printing processes.

C. Compare and understand the conventional photograph and how it relates to the digital image.

D. Understand the relationships of current industry terminology as it relates to traditional processes.

II. Processes for quality image reproduction

A. Identify and demonstrate an understanding of the use for the following items:

1. Continuous Tone

2. Line Art

3. Halftone/Grayscale

4. Monotone/Duotone

5. Full Color

B. Troubleshoot problems for the above materials or imagery.

III. Color space

A. Define color space for RGB, CMYK.

B. Define Process printing and Spot printing.

C. Identity different forms of proofing and printing.

IV. Enlargement and Reduction

A. Scale ratios and resolutions for print and digital media.

B. Implement proper digital resolution reproduction ratios for:

1. Line art

2. Traditional continuous tone images

3. Digital photographic images

C. Understand differences between resizing and resampling.

V. Image Characteristics

A. Identify the differences in requirements between raster graphics and vector graphics.

B. Define and delineate the relationship between the following:

1. Bitmaps

2. Pixels

3. Pixel depth

4. Pixels per inch

5. Dots per inch

7. Lines per inch

C. Utilize appropriate scanning techniques to produce the following:

1. Line art

2. Grayscale

3. Color

D. Utilize appropriate file format for print and digital media.

VI. Image Manipulation

A. Correct an image for reproduction by using the following items:

1. Levels/Curves

3. Brightness and contrast

4. Threshold

5. Sharpening

6. Color correction

B. Demonstrate the ability to work with the following:

1. Layers

2. Masks

3. Extraction/COB (Cut out background)

4. Merging multiple images

C. Produce the following types of images:

1. Monotone

2. Duotone

3. Stylistic image effects

4. Combined filters

VII. File Management

A. Understand file format usage:

1. TIFF

2. EPS

3. PDF

4. JPEG

5. PNG

6. GIF

B. Prepare files using the proper file formats.

C. Manage file sizes per use.

D. Implement file organization and naming conventions.

E. Demonstrate saving work to various storage devices to include:

1. Removable storage

2. FTP servers

3. Cloud

VIII. Printing

A. Assemble proper settings for printing a document.

B. Demonstrate and differentiate between the various printing technologies to include:

1. Black and white laser printer

2. Color laser printer

3. Ink jet printer

C. Understand paper stocks and mediums

IX. Attitudes and Work Habits

A. Practice productive work habits.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate Teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision and feedback.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

40-65%    Minimum of four projects
20-45%    Minimum of two examinations
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 130

  • Title: Drawing and Media Methods I*
  • Number: GDES 130
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 120 and ART 124 and CDTP 135 and CDTP 140 and CDTP 145.

Description:

This course will provide instruction in perceptual methods, perspective theory and drawing techniques as they apply to visual analysis and visual problem-solving in graphic design.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Demonstrate knowledge of the fundamental theory and principles of linear perspective, accurately drawing three-dimensional form as it applies to concept drawing in graphic design practice. 
  2. Develop fundamental methods of seeing and drawing as applied to visual analysis and visual problem-solving in the formation of graphic design compositions and concepts.
  3. Apply the vocabulary specific to drawing theory and design principles in class discussion.
  4. Demonstrate knowledge and skill in the use of the tools, materials and drawing techniques introduced in the course.
  5. Recognize and demonstrate productive attitudes and work habits in the studio.

Content Outline and Competencies:

I. Drawing Theory and Methods

A. Visually analyze and accurately draw three-dimensional form applying the principles of linear perspective and drawing fundamental geometric volumes as they relate to visual problem-solving in graphic design.

1. Draw two-point perspective with review of one-point and three-point perspective.

2. Perceive and draw the underlying transparent geometric volumes that form the structure of three-dimensional objects.

3. Analyze the proportion and structure of a single object.

B. Employ the following perceptual methods to describe three-dimensional form and spatial depth.

1. Scale gradation

2. Overlap

3. Figure/ground relationships

4. Line weight and continuity

5. Line and tone

6. Transition between light and shade

C. Apply the vocabulary specific to drawing theory and design principles.

II. Visual Problem-Solving and Drawing Process Methods

A. Practice visual research as a method of visual problem-solving.

B. Apply two-dimensional design principles, drawing theory and techniques and effectively apply in the generation of unique and visually engaging graphic compositions.

C. Practice drawing process methods employed to visually solve problems in graphic design and to achieve a variety of conceptual solutions.

D. Effectively self-evaluate and critique concepts through the practice of iterative drawing and visual problem-solving processes.

III. Drawing Media and Techniques

A. Identify and utilize appropriate drawing media as they apply to visual thinking and problem-solving methods in graphic design.

B. Apply line weight variation to achieve the illusion of visual depth and graphic emphasis.

C. Apply professional quality and finesse of line as it applies to graphic arts.

IV. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

70-80% Drawing Assignments and Project Outcomes

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. Grades for drawing assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept:
• application of graphic design principles and methods
• application of principles of composition
• application of visual problem-solving methods

Quality of Craft:
• application of graphic design drawing methods and techniques
• professional quality of drawing and media technique
• professional quality of presentation methods and techniques

20-30% Application of Professional Practices and Standards

• Completion of assigned quantity of drawings for project stages by the due date and time
• Attendance and participation in class activity

Grade Criteria:

93-100% = A or 4.0
90-92% = A- or 3.75
87-89% = B+ or 3.25
83-86% = B or 3.0
80-82% = B- or 2.75
77-79% = C+ or 2.25
73-76% = C or 2.0
70-72% = C- or 1.75
67- 69% = D+ or 1.25
65-66% = D or 1.0
0-64% = F or 0

Caveat: Grade criteria based on Princeton GPA chart.

Caveats:

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 131

  • Title: Drawing and Media Methods II*
  • Number: GDES 131
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 125 and GDES 130.

Description:

This course is a continuation of Drawing and Media Methods I, with emphasis on the creative application of perspective theory, perceptual skill and drawing methods. Drawing methods and rendering techniques will be applied to visual problem-solving processes and the communication of design concepts.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Effectively apply the appropriate drawing techniques and visual problem-solving methods to the sequential process for originating and developing graphic design concepts.
  2. Apply research and critical analysis to visual forms of communication.
  3. Demonstrate knowledge of visual language through the application of principles of design, drawing theory and media techniques to effectively communicate graphic design concepts.
  4. Effectively apply skillful technique in digital drawing and production of graphic design concepts.
  5. Recognize and demonstrate productive attitudes and work habits in the studio.

Content Outline and Competencies:

I. Visual Problem-Solving and Drawing Methods

A. Apply visual problem-solving and drawing methods to the conceptual development processes of graphic design.

1. Employ ideation methods to originate concepts.

a. Employ brainstorming and concept mapping.

b. Employ thumbnail drawing to achieve quantity and variety of concepts.

2. Employ appropriate media techniques to draw and develop concept roughs.

B. Apply visual problem-solving and drawing methods to the production processes of graphic design.

1. Apply technical skill in digital drawing and graphic production of a final concept.

2. Implement knowledge of color and apply in graphic production of a final concept.

II. Visual Language and Communication

A. Implement research and employ analytical methods for critical assessment of visual language and effective communication.

B. Apply the principles of design and drawing theory to communicate the visual language appropriate for a concept and intended audience.

1. Employ visual balance: symmetry vs. asymmetry.

2. Employ scale, direction and position in space.

3. Employ three-dimensional viewpoints.

4. Employ positive and negative shape relationships.

5. Employ emphasis and contrast.

6. Employ analog drawing.

C. Identify and employ various media and stylistic techniques to communicate the appropriate visual language for a concept and intended audience.

D. Utilize color and value relationships to communicate the appropriate visual language for concept and intended audience.

III. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

70-80%    Design processes and project outcomes
20-30%    Application of professional practices and standards

Total 100%

Course assignments and projects are the foundational work that leads to the portfolio achieved during the completion of the graphic design program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 131H

No information found.

GDES 132

  • Title: Typography*
  • Number: GDES 132
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: ART 124 and GDES 120 and CDTP 135 and CDTP 140 and CDTP 145.
Corequisites: GDES 125.

Description:

This course will provide instruction in the basic principles of contemporary typographic design. Information concerning typography, from traditional letterpress through digital type design and typesetting, will be included. The course content will emphasize effective methods of communicating to a mass audience through the printed letter, word, line and page.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Describe the origins of type, major trends in typography, technology and the changing application of typographic design.
  2. Identify and understand historical relationships and forms of typeface anatomy, classifications and families.
  3. Define and explain basic typographic principles and vocabulary as they relate to design.
  4. Demonstrate proficiency in the use and management of digital typography.
  5. Select appropriate traditional and/or digital tools necessary to explore typographic form and meaning its relationship to the message.
  6. Analyze and select the appropriate typeface and arrangement for legibility to convey a specific graphic communication message, theme or idea.
  7. Effectively employ visual contrasts of individual letter, word, lines on a page, type size, style, weight, texture, color, spacing, leading, hierarchy of information and arrangement.
  8. Utilize visual contrasts, optical relationships, hierarchy of content and typographic frameworks to communicate relevant typographic connotation.
  9. Demonstrate problem-solving skills that include the identification of important information, generation of alternative solutions and selection of the appropriate course of completion.
  10. Recognize and demonstrate productive attitudes and work habits in the studio. 

Content Outline and Competencies:

I. History of Typography

A. Describe the origins of typography.

B. Trace the evolution of type design through historical, cultural and technological advancements.

C. Describe the implications of type history and technological innovations with current design trends.

II. Basic Technologies in Typography

A. Define and compare common and unique processes for generating typography.

1. Traditional/mechanical

2. Digital

B. Demonstrate proficiency using and managing digital type.

1. Activate and deactivate typeface sets

2. Create specific typeface sets and folders

3. Review digital typeface specimens

4. Prepare typographic designs for transfer and output

III. Visual Characteristics of Typography

A. Define and understand terminology specific to letterform anatomy.

B. Define and understand the visual characteristics of type.

1. Style

2. Case

3. Italic

4. Size

5. Weight

6. Color

7. Elaboration

C. Define and analyze visual historical relevance and visual attributes of major type classifications.

1. Old style serif

2. Transitional serif

3. Modern serif

4. Square serif or slab serif

5. Grotesque sans serif

6. Geometric sans serif

7. Humanist sans serif

D. Analyze and select appropriate typeface and typeface families for their attributes.

IV. Legibility and Readability

A. Recognize and select the appropriate attributes of type fonts.

1. Type size (text type and display type)

2. Spacing

3. Leading

4. Kerning

5. Line length

B. Recognize and select the appropriate alignment and arrangements of type.

1. Justified

2. Rag right

3. Rag left

4. Centered

5. Non-horizontal (diagonal)

C. Recognize and select the appropriate compositional placements of type.

1. Symmetrical

2. Asymmetrical

D. Recognize and demonstrate the appropriate visual coding of text.

1. Paragraphs, indentations, margins

2. Indents, wraps, rivers

3. Headline, body text, subhead

E. Recognize and select the appropriate parameters of the compositional page.

1. Page size and format

2. Material choice

F. Recognize and select the appropriate parameters when combining typography with the image.

1. Photography, Illustration

2. Logos, icons, graphic devices, including bullets, buttons, glyphs

3. Backgrounds, patterns, borders

V. Typographic Communication

A. Select and utilize typeface and type families appropriate for the requirements of the message.

1. Analyze relevant context of message.

2. Analyze and combine historical and current conventions of use.

3. Propose alternatives through synthesis of objective and subjective response to message.

B. Utilize visual organization to support communication of the typographic message.

1. Utilize hierarchy of information.

2. Utilize typographic space.

a. Letterform/counterform (figure/ground)

b. X-height (median)

c. Words, lines, paragraphs, columns, page (structure)

3. Utilize grids and typographic frameworks (composition)

C. Create and enhance meaning of communication through typographic design.

1. Explore connotative typographic expression and meaning.

2. Explore connotative typography and it relationship to the image.

3. Explore typographic contrasts (type pairing).

D. Utilize typographic organization that supports functionality for the viewer (function).

E. Utilize integrated graphic design process for typographic projects.

1. Define the givens and the variables of the project.

2. Research the project topic.

3. Explore potential typographic messages, concepts and images for the project.

4. Ideate and iterate design concepts relevant to the project criteria.

5. Translate visual ideas to "thumbnails."

6. Select and refine concepts in thumbnails and advance to "rough-drafts."

7. Select and refine concepts through final stages of design.

8. Edit, produce and present final design in professional manner.

VI. Attitudes and Work Habits

A. Practice productive work habits as dictated by professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 132H

No information found.

GDES 134

  • Title: Layout Design*
  • Number: GDES 134
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 125 and GDES 132.

Description:

This course will provide a basic study of layout elements. Students will acquire the skills necessary to produce layouts. These skills include photographic indication techniques, comp lettering, advertising and editorial grid systems and electronic page design.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Select the appropriate typestyle to convey a specific graphic communication message or theme.
  2. Analyze and determine the use of color, texture, size, proportion, weight, form and function for the effectiveness of elements in design.
  3. Describe and evaluate the structure of letters and the effective spacing of letters, words and lines on a page.
  4. Recognize and develop editorial and advertising grid format systems.
  5. Demonstrate problem-solving skills that include the identification of important information, generation of alternative solutions and selection of the appropriate course of completion.
  6. Define and explain basic layout principles and vocabulary as they relate to layout design.
  7. Relate the basic elements of layout design to page composition.
  8. Demonstrate basic skills working with digital tools for layout design to include: grid construction, type indication and the use of representational and non-representational images.
  9. Select the appropriate digital tools and software applications necessary to satisfy established project specifications.
  10. Demonstrate the ability to be an effective member of a team through group critiques.
  11. Recognize and demonstrate productive attitudes and work habits in the studio. 

Content Outline and Competencies:

I. Lettering and Typography

A. Describe and utilize the basic principles of typography.

B. Develop skills using traditional and digital layout methods.

1. Comping typography for layout.

2. Overlay refining systems and copy transfer.

3. Apply basic typographic settings for page layouts.

4. Employ basic typographic measurements in points and picas.

C. Develop skills using digital typography generated in a layout software application including:

1. Use basic digital typesetting and formatting.

a. Master pages

b. Paragraph style sheets

c. Page setup and printing.

2. Apply basic typographic settings for page layout.

3. Employ basic typographic measurements in points and picas.

II. Applied Grid Systems

A. Apply principles and elements for layout design compositions.

B. Apply the principles and elements for designing editorial layout formats.

III. Research and Resources for Layout Artists

A. Employ various resource materials for development of a visual/verbal vocabulary.

B. Implement distillations from research for use with the creative problem-solving processes.

IV. Composition Considerations for Basic Layout Elements

A. Apply principles of integral design in creating a project, including:

1. Typographic.

2. Representational images.

3. Non-representational images.

B. Apply the stages of conceptualization, including:

1. Define the givens and the variables of the project.

2. Research the project topic.

3. Explore potential visual imagery for the project.

4. Create design concepts.

5. Create "thumbnails."

6. Revise selected thumbnails to "roughs."

7. Select and refine "roughs."

8. Edit and produce final comprehensives.

C. Apply the selection of appropriate tools.

1. Traditional.

2. Digital.

3. Various combinations of forms and media.

V. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 134H

No information found.

GDES 230

  • Title: Drawing and Media Methods III*
  • Number: GDES 230
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: ART 127 and ART 129 and GDES 131 and GDES 134.

Description:

This course will provide an understanding of the application of illustration to graphic design. Visual problem-solving processes acquired in GDES 131: Drawing and Media Methods II will be further developed through problems in image composition emphasizing expressive communication. Techniques in traditional and digital media are explored.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Identify major categories of illustration applied to design communications.
  2. Identify the work of illustrators and artists and the media and techniques used in their work.
  3. Effectively conduct visual research
  4. Work from photographic reference using both traditional and digital means to reach effective aesthetic decisions in the solution of complex visual problems.
  5. Demonstrate an understanding of, and sensitivity to, the relationships between type and image.
  6. Effectively apply visual problem-solving processes and methods in the development of visual concepts.
  7. Demonstrate an understanding of, and skill in the use of, media, tools, techniques and processes commonly used by illustrators.
  8. Effectively apply the design principles of visual language to image composition and communication.
  9. Recognize and demonstrate productive attitudes and work habits in the studio. 

Content Outline and Competencies:

I. Introduction to Illustration

A. Identify the following categories of illustration:

1. Editorial and book

2. Animation and video

3. Advertising

4. Institutional

5. Other

B. Identify illustrators and artists based on their media and techniques.

II. Visual Resources

A. Demonstrate appropriate use of photographs as a visual resource.

B. Cite and utilize appropriate reference books and online sources.

C. Build a visual reference collection file within appropriate classifications, utilizing a variety of sources.

III. Illustration Techniques, Media and Processes

A. Demonstrate appropriate ways of working with photographic reference including the following:

1. Copyright issues

2. Drawing from numerous visual references.

3. Enlarging, reducing, combining and altering images

a. Scanning, resolutions, file formats

b. Digital vector and rastor artwork

c. Drawing application software 

d. Other

B. Demonstrate the ability to apply traditional media methods and techniques:

1. Dry media

2. Liquid media

3. Mixed media

4. Digital media

5. Other

IV. Image Development

A. Appropriately utilize the following visual problem-solving processes and methods:

1. Research

2. Thumbnails

3. Roughs

4. Comprehensives

5. Finished Art

B. Apply design principles of visual language.

C. Employ appropriate combinations of type and image.

V. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

Method of Evaluation and Competencies:

75-85%    Course Project(s)
15-25%    Studio Performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 231

  • Title: Advanced Typography*
  • Number: GDES 231
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: ART 127 and ART 129 and GDES 130 and GDES 134.

Description:

This course is a continuation of Layout Design. Emphasis will be on typographic solutions that explore verbal/visual messages. Projects include designs for publication, such as posters, brochures, packaging and graphic campaigns. Typography as a functional and experimental medium will be stressed. Design problem-solving for a diverse range of specifications, including audience, client needs and budget constraints, are included. Traditional and digital tools will be incorporated to produce comprehensives.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Describe and synthesize the history of type design in project solutions.
  2. Delineate between the developmental stages of the design process and the application of these stages.
  3. Use the elements of layout design as well as the fundamentals of effective layout composition.
  4. Create visual typographic solutions that communicate a message through legibility as well as inherent expressive qualities capable of communicating subtleties of thought and feeling.
  5. Demonstrate the use of elements in a layout to communicate a message to a defined audience.
  6. Demonstrate problem-solving skills that include the identification of important information, generation of alternative solutions and selection of the appropriate course of completion.
  7. Demonstrate the ability to be an effective member of a team through team problem-solving activities.
  8. Generate digital typesetting.
  9. Select the appropriate traditional and/or digital tools and software applications necessary to satisfy established project specifications.
  10. Demonstrate the use of tools, materials and equipment necessary to produce finished layouts, both by traditional and digital means.
  11. Utilize methods of how professionals gain new knowledge.
  12. Define and explain typographic design principles and vocabulary as they relate to composing elements on the page.
  13. Recognize and demonstrate productive attitudes and work habits in the studio. 

Content Outline and Competencies:

I. History of Type

A. Identify and distinguish between 20th century type styles and apply.

B. Observe and assimilate major trends with reference to historical type design as appropriate for design solutions.

II. Typographic Design Considerations

A. Analyze the nature of type and demonstrate how to design with type to express an idea.

B. Employ the principles of composition to convey a particular idea or expression.

C. Explore and utilize various typographic elements.

D. Select and manipulate relational typographic elements in design projects.

III. Layout Content

A. Demonstrate creative conceptualization and problem-solving skills.

1. Define the givens and the variables of the project.

2. Research the project topic.

3. Explore potential visual images for the project.

4. Create the design concept.

5. Compose the "thumbnails."

6. Revise selected thumbnails to "roughs."

7. Select and refine rough.

8. Edit and produce finial comprehensives.

B. Employ various graphic communication modes in creative projects.

C. Develop techniques to determine audience response to project designs.

IV. Applied Grid Systems

A. Apply the principles and elements for layout design compositions.

B. Apply the principles and elements for designing editorial layout formats.

C. Explain and accommodate the differences and design for design on paper and/or the illuminated screen.

V. Lettering and Typography

A. Describe and utilize the basic principles of typography.

1. Hierarchy

2. Legibility

3. Readability

B. Develop skills using traditional and digital typographic methods.

1. Refine manipulation of typographic fonts for design.

2. Develop skills for hand generating lettering.

3. Develop refinement skills in letterform construction digitizing hand lettering to vector.

C. Develop skills using digital typography generated in a layout software application including:

1. Basic digital typesetting and formatting.

a. Master pages

b. Paragraph style sheets

c. Page setup and printing

2. Apply basic typographic settings for page layout.

3. Utilizing placeholder body text for layout.

4. Employ basic typographic measurements in points and picas.

D. Define and select appropriate states of finish.

E. Select the appropriate function of a layout element and determine its usage.

VI. Apply Basic File Production Principles

A. Image preparation for print and web layout.

B. Vector file preparation for print and web layout.

C. Define and select appropriate states of finish for various design vehicles.

VII. Research and Resource for Graphic Designers and Professional Vocabulary

A. Establish a visual research image reference system for concept development.

B. Employ various resource materials for development of a visual/verbal vocabulary.

C. Establish concepts from research and client/user needs as part of the creative problem-solving processes.

VIII. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Minimum of four projects
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 231H

No information found.

GDES 235

  • Title: Production Methods*
  • Number: GDES 235
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: ART 127 and ART 129 and GDES 130 and GDES 134.

Description:

This course will provide the fundamentals of preparing art for reproduction. Traditional camera-ready art techniques and digital prepress production methods will be emphasized.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Implement sustainable design and production knowledge, materials, processes and methods.
  2. Define and explain processes of current printing technologies and technology trends.
  3. Develop throughout the course of the class the essential professional vocabulary.
  4. Describe digital processes and the future trends in the printing and design industry.
  5. Generate digital typesetting and digital proofing systems.
  6. Resample and repurpose images for reproduction.
  7. Produce art for line, halftone printing and digital media reproduction.
  8. Assemble production techniques required for one, two and full color process.
  9. Describe quality control, binding, paper, inks and the need for sustainable cost-effectiveness.
  10. Estimate time and implement production planning and strategies for sustainable cost effectiveness while reducing material waste. Research how to execute techniques for specific tasks, and determine the sequencing of activities that need to be accomplished to complete a project.
  11. Select the appropriate digital tools and software applications necessary to accomplish project specifications and objectives.
  12. Demonstrate preparation of all aspects of mechanical art from rough copy to the finished piece for a variety of production jobs, including spot color.
  13. Demonstrate the ability to be an effective member of a team through team problem-solving activities.
  14. Recognize and demonstrate productive attitudes and work habits in the studio/lab. 

Content Outline and Competencies:

I. Introduction to Graphic Production

A. Define the stages of production.

B. Trace the designers’ role in understanding sustainable production methods.

C. Employ essential professional vocabulary.

1. Traditional

2. Digital

D. Implement sustainable design and production practices when applicable.

II. Digital Technology

A. Explain digital processes in the design industry.

B. Describe current and future industry trends.

C. Compare the qualities of ink on paper between offset lithography and digital printing.

III. The Process of Design

A. Research project.

B. Develop layout(s).

C. Identify typography for screen and print.

D. Describe collaboration with art directors, clients and vendors as needed.

IV. Digital File Preparation

A. Demonstrate production practices.

1. File formats

2. Resample and resize rastor images

3. Repurpose rastor images

4. Prepare, import and export vector files

5. Digital file and asset management

6. Digital separations

7. Resolutions

8. Pre-flight

9. Full-color digital separations

10. Spot color digital separations

11. Two color digital separations

12. Specialty

B. Demonstrate Digital Typesetting Skills.

1. Digital typesetting and formatting

2. Digital paragraph and character styles

3. Digital proofing systems

C. Demonstrate Production Material Considerations.

1. Binding

2. Folds

3. Paper

4. Inks

V. Production Preparation

A. Complete project estimates and costing of the job.

B. Develop time-estimating practices.

C. Demonstrate project sequencing the project.

D. Utilize appropriate tools.

E. Select appropriate materials.

F. Demonstrate the application of appropriate digital techniques.

G. Consider appropriate processes.

VI. Attitudes and Work Habits

A. Practice productive work habits.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Attend to detail.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio Performance

Total: 100 %

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 236

  • Title: Electronic Production*
  • Number: GDES 236
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 230 and GDES 231 and GDES 235.

Description:

This course is a continuation of the Production Methods course, providing experience in digital prepress and electronic production techniques. The student will apply production skills to problems of professional scope and complexity, including specialty processes, trapping and color separation. Preparation of graphic files for screen presentation and for the web will be explored.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Delineate the role of the designer when building digital files.
  2. Understand current printing technologies and digital technology trends.
  3. Make informed production decisions concerning appropriate combinations of elements building interactive pieces for the web and digital files including print for production.
  4. Select the appropriate digital tools and software applications necessary to satisfy established project specifications.
  5. Demonstrate preparation of all aspects of current electronic production technologies for print, responsive, social media and web-based design.
  6. Assemble digital assets required to hand off to a developer.
  7. Identify the elements needed to solve specific file preparations for various production outputs.
  8. Develop basic skills in the management, organization and distribution of digital assets.
  9. Understand the user's behavior and environment in building responsive website layout design.
  10. Demonstrate the ability to be an effective member of a team through team problem-solving activities.
  11. Recognize and demonstrate productive attitudes and work habits in the studio/lab. 

Content Outline and Competencies:

I. The Designer's Responsibilities

A. Define, compare and contrast digital production methods for various platforms.

B. Describe the importance and methods of collaboration and teamwork essential for the creative team.

C. Describe consultation with a client, developer, printer and support staff as needed.

II. Sources of Information and Current Technology

A. Employ appropriate sources of information.

1. Books and periodicals

2. Professional industry associations

3. Blogs and online sources

B. Demonstrate working knowledge of current digital production technologies.

1. Print

2. Interactive

3. Other

III. Preparing Art for Production of Print

A.     Research and assemble basic materials for a project 

1.    Client needs

2.    Budgets

3.    Specialty printing   

a.    Inks

b.    Papers

c.     Construction

d.    Binding

4.    Job costing

B. Develop digital layout(s) with the appropriate software applications.

1.    Master pages

2.    Publication guidelines

3.    Style guides

4.    Digital typesetting

5.    Image formatting

6.    Image resolution

7.    Packaging files for output

IV. Assets for Interactive

A. Apply best practice file usage.

1. SVG

2. Base64

3. PNG

4. JPG

5. GIF

6. RGB, VS, HEX, WedSafe Colors

B. Demonstrate working knowledge of website creation tools.

1. Drag-and-drop web templates

2. Theme installations

3. Customization

4. Plugins

5. Widgets

6. E-blasts

V. Responsive Web Design

A. Discuss user's behavior and environment

B. Select appropriate screen size, platform and orientations

C. Apply best practices for design for mobile, tablet and desktop

D. Appropriately utilize flexible grids, layouts and images.

VI. Digital Content Components

A. Understand the impact of using rich media assets.

B. Choose the most effective social media assets.

C. Understand how video conversions affect online traffic

D. Understand response and effect using interactive animations.

E. Understand why interactive widgets create interactivity.

VII. Basic Interactive Workflow

A. Create artboards and wireframes.

B. Learn basic programming skills for creating:

1.    Static web pages

2.    Dynamic web pages

C. Demonstrate how to manage, measure, optimize and validate online ads using current ad systems.

D. Discuss how to hand off an ad tag for tracking.

E. Understand best practices for labeling and organizing files.

VIII. Attitudes and Work Habits

A. Practice productive work habits.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate Teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision and feedback.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 244

  • Title: Communication Systems*
  • Number: GDES 244
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 230 and GDES 231 and GDES 235.

Description:

This course is focused on developing an organization’s visual identity through an understanding of the target audience and competitive landscape. A range of identity elements are developed and used in creating specific touchpoints across a variety of media. A comprehensive Brand Identity using traditional and digital methods is a result of this course.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Develop a comprehensive brand identity system using a systematic process.
  2. Establish, define and visually communicate an organization’s attributes.
  3. Implement a persuasive mode of appeal in the forming and presenting of design concepts.
  4. Document relevant design inspiration, research, process and concepts in a professional manner.
  5. Demonstrate an understanding of brand terminology and its significance to the visual identity design process.
  6. Understand, develop and implement the spectrum of elements that comprise brand and visual identity cohesively across a range of formats.
  7. Demonstrate an ability to effectively communicate concepts, methods and design proposals through a variety of techniques including visual, oral and prototyping in a professional manner.
  8. Codify visual identity guidelines for proper usage and implementation in a brand-appropriate form.
  9. Acquire knowledge of contemporary brand identity design through review of case studies, independent research and in-class discussion.
  10. Recognize and demonstrate productive attitudes and work habits in the studio during critiques and presentations.

Content Outline and Competencies:

I. Introduction to Brand, Branding and Identity Design

A. Define brand.

1. Tangible assets

2. Intangible assets 

B. Define brand identity.

    1. Recognition

    2. Differentiation

    3. Meaning

C. Define branding.

1. Trace the origin and evolution

2. Explain the branding process

D. Explain brand identity ideals.

1. Vision

2. Differentiation

3. Durability

4. Coherence

5. Flexibility

E. Understand the communicative potential and connotative values associated with identity elements.

1. Sequence of cognition

2. Realistic vs. abstract marks

3. Embodiment of brand ideals

F. Explain and identify the characteristics of primary brand identity elements.

1. Brandmark

2. Wordmark

3. Letterforms

4. Pictorial marks

5. Abstract marks

6. Emblems

7. Dynamic marks

8. Characters

II. Systematic Process of Brand Development

A. Present research and creative strategy.

1. Identify organization and determine subject

2. Overview of industry

3. Visual audit of competitive landscape

4. Case study of primary competitor

5. Summarize intent, audience and creative direction of proposed organization/brand

B. Design and present proposals for the brand’s identity.

1. Brandmark, logotype, tagline

2. Vision statement, brand message

3. Imagery: Photography, illustration, patterns and graphic elements

4. Color: Primary and secondary usage

5. Typography: Primary and secondary usage

C. Design and present brand appropriate touchpoints.

1. Print: Business systems, advertising, collateral, packaging

2. Web: Website, social media, mobile

3. Environmental: On-site signage, outdoor advertising

4. Other: Uniforms, vehicular, promotions

D. Manage brand assets.

1. Brand narrative

2. Brand standard guidelines and usage

III. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision and feedback.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%  Course project(s)
15-25%  Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 245

  • Title: Advanced Design Practice*
  • Number: GDES 245
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 230 and GDES 231 and GDES 235.

Description:

This course will focus on the use of the student's total design capability and technical knowledge in solving graphic design problems of professional scope and complexity. Students will have the opportunity to work with three art directors and produce three professional projects for potential inclusion in their portfolios.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Demonstrate the ability to solve complex visual design and communication problems.
  2. Identify important information needed to solve complex visual design and communication problems.
  3. Estimate the time required to complete an assigned project.
  4. Demonstrate a systematic approach to creative problem-solving.
  5. Demonstrate the effective methods of translating abstract verbal concepts into visual images.
  6. Define the needs and interests of the audience.
  7. Design projects involving given materials, formal materials and psychological materials.
  8. Relate a variety of visual information vehicles to both 2- and 3-dimensional design forms.
  9. Design graphic products for potential inclusion in a portfolio.
  10. Recognize and demonstrate productive attitudes and work habits in the studio/lab. 

Content Outline and Competencies:

I. Evaluating Graphic Design and Advertising

A. Define the graphic designer's problem.

B. Describe and follow the steps in the creative problem-solving process.

1. Concepting

2. Thumbnails

3. Roughs

4. Comprehensives

C. Identify the classes of materials the designer works with.

1. Given materials (products, copy, slogans, logotypes, format, media, production, etc.)

2. Formal materials (space, contrast, proportion, harmony, rhythm, repetition, line, mass, shape, color, weight, value, texture, etc.)

3. Psychological materials (visual perceptions, optical illusions, the instincts, intuitions, emotions of the audience, etc.)

D. Describe the impact of electronic information.

1. Communicating with clients

2. Access and copyright issues

3. Networks, servers and back-ups

4. Compression of market delivery time

II. Information Vehicles - The Visual Vocabulary

A. Choose the most appropriate graphic mode for a given problem.

1. Photography

2. Illustration

3. Typography

B. Employ hand-generated graphic elements as necessary.

1. Symbols/logos

2. Charts and diagrams

3. Maps

4. Minor graphic elements

C. Appropriately employ digital elements.

1. Fonts

2. Stock photography

3. Stock illustration

4. Clip art

III. Graphic Design Products

A. Compare and contrast the different types of graphic design products including:

1. Brand design

2. Advertising design

3. Digital media design

4. Publication design

5. Educational media

6. Information design

7. Exhibition design

8. Packaging design

9. Environmental graphic design

B. Follow the creative problem-solving process to create three projects selected from the preceding list.

C. Respond to the projects through professional critiques and evaluation, including self-evaluation.

IV. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program. 

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 272

  • Title: Professional Preparation*
  • Number: GDES 272
  • Effective Term: 2020-21
  • Credit Hours: 3
  • Contact Hours: 6
  • Lecture Hours:
  • Other Hours: 6

Requirements:

Prerequisites: GDES 230 and GDES 231 and GDES 235.
Corequisites: GDES 236 and GDES 244 and GDES 245.

Description:

This course will provide graphic design majors instruction in the organization and presentation of his or her work in a portfolio format of professional quality. A portfolio, digital portfolio archive, self promo, resume and business ensemble will be produced. Instruction in interviewing techniques and employment searches will also be provided.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Identify and describe the types of work appropriate for inclusion in his/her portfolio that will interest a potential employer and present the student as a potential asset to the firm.
  2. Select from his/her body of work those pieces that communicate his/her design and graphic strengths, skills, versatility, concept, originality and problem-solving ability and that meet his/her professional goal(s).
  3. Evaluate a variety of portfolios and select one that supports his/her professional goal(s) in a physical portfolio and a digital portfolio.
  4. Design page layouts for his/her portfolio for an effective presentation.
  5. Document his/her work through the production of a digital portfolio archive stored on a current platform prescribed by the instructor.
  6. Describe and list the basic components and structure of a professional resume.
  7. Design and produce a professional resume, business ensemble and self-promo.
  8. Demonstrate successful interviewing techniques.
  9. Describe effective employment search methods.
  10. Recognize and demonstrate productive attitudes and work habits in the classroom. 

Content Outline and Competencies:

I. Professional Portfolio

A. Select appropriate level of work and determine the total number of pieces.

1. Research and select the appropriate type of portfolio.

2. Prepare work for the selected type of portfolio.

3. Rework projects as necessary for the final portfolio.

4. Reduce work as necessary to fit the scale of the portfolio.

5. Employ proper photography techniques to table-top and three-dimensional work.

6. Sequence the work for greatest visual impact.

B. Print and build a final physical portfolio.

C. Create a digital portfolio viewable using the current platforms online to showcase portfolio work for recruitment. 

II. Documentation of Digital Portfolio Archive

A. Utilize the appropriate software to document and lay out all works in the final digital portfolio archive.

B. Develop a labeling system for all work. 

C. Embed a link to your resume and profile.

III. Professional Resume, Business Ensemble and Self Promo

A. Research and develop a personal identity that is employed across all platforms for a comprehensive system.

B. Write the resume, business ensemble and self promo copy.

C. Design an appropriate resume, business ensemble and self promo based on personal identity.

D. Produce a printed resume, business ensemble, (letterhead, envelop and business card) and self promo.

IV. Professional Considerations

A. Establish personal and professional goals.

B. List professional organizations and contacts.

C. Establish online professional resources for portfolio, career and salary guidelines.

D. Demonstrate interview techniques.

E. Describe how to conduct a job search.

F. Describe how to evaluate a job offer.

G. Establish professional social networking for career contacts and promotion.

V. Attitudes and Work Habits

A. Practice productive work habits as dictated by graphic design professional standards.

1. Study project materials and engage in research and effective note-taking.

2. Attend to detail.

3. Complete project stages on schedule.

4. Maintain a productive work setting.

B. Demonstrate teamwork skills in a graphic design environment.

1. Problem-solve in groups.

2. Respond positively to supervision.

3. Collaborate with peers and build consensus.

4. Maintain a positive attitude toward tasks and peers.

5. Give and accept constructive criticism and praise.

Method of Evaluation and Competencies:

75-85%    Course project(s)
15-25%    Studio performance

Total: 100%

Course assignments and projects are the foundational work that lead to the portfolio achieved during the completion of the program.

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Grades for assignments and project outcomes are based on objectives and competencies evaluated in class critiques, individual conferences, and on evaluation forms in these Categories of Assessment:

Quality of Concept and Research:
• application of graphic design principles and methods
• application of visual problem-solving methods and process

Quality of Design and Layout:
• application of principles of composition
• application of principles of typography
• application of color usage and graphics 

Quality of Traditional and Digital Craft:
• application of graphic design traditional methods and digital techniques
• professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:
• Completion of assigned project stages by the due date and time
• Student's attendance record
• Degree of productivity, ability to work independently
• Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 275

  • Title: Graphic Design Internship*
  • Number: GDES 275
  • Effective Term: 2020-21
  • Credit Hours: 1
  • Contact Hours: 15
  • Lecture Hours:
  • Other Hours: 15

Requirements:

Prerequisites: Department approval.

Description:

Students will work in an approved training situation under instructional supervision. The internship is designed to give the student the opportunity to use the skills learned in the graphic design program. Student interns will complete a minimum of 180 hours on the job and will be compensated with at least the minimum hourly wage.

Supplies:

Refer to the instructor's course syllabus for details about any supplies that may be required.

Objectives

  1. Demonstrate his/her ability to secure an appropriate internship position based on his/her career goals, design and graphic skills, employer needs and his/her interviewing techniques.
  2. Apply conceptual and technical creative skills acquired as students in the Graphic Design program at the place of employment.
  3. Demonstrate an ability to work effectively as a member of a creative team.
  4. Demonstrate acceptable performance on the job through the midterm and final evaluations by both the intern's sponsor and the course instructor. 

Content Outline and Competencies:

I. Internship Search Techniques

A. Contact approved sponsors and/or appropriate potential employers to schedule multiple interviews.

B. Conduct personal interviews with potential employers.

C. Evaluate the internship interviews for comparison and competency.

D. Identify potential employers to follow up with correspondence.

E. Produce a job search log and keep the instructor informed of activity

II. Formal Internship Agreement and Related Issues

A. Negotiate hours with the internship sponsor.

B. Submit the signed cooperative training site form at the beginning of the employment period.

III. Establishing Evaluation Criteria

A. Discuss the midterm and final evaluation with the sponsor.

B. Discuss the midterm and final evaluation with the instructor.

IV. Review of Internship Activities

A. Evaluate the work produced with the instructor.

B. Evaluate your work habits, including: accepting criticism and praise, productive work habits, completing tasks in a timely manner, problem-solving (individual or group) and responding to supervision.

Method of Evaluation and Competencies:

20%    Job search log
20%    Sponsor's mid-term evaluation
20%    Instructor's mid-term evaluation
20%    Sponsor's final evaluation
20%    Instructor's final evaluation

Total: 100%

Grade Criteria:

90 - 100% = A
80 - 89% = B
70 - 79% = C
60 - 69% = D
0 - 59% = F

Caveats:

Students are required to provide their own transportation for the internship.

Grades are based on objectives and competencies from evaluations forms, individual conferences, and job search techniques employed:

Quality of Projects and Craft:

  • Evidence of design projects utilizing strong concepts
  • Application of principles of composition
  • Application of graphic design methods and digital techniques
  • Professional quality of presentation methods and techniques

Application of Professional Practices and Standards/Studio Performance:

  • Completion of assigned project stages by the due date and time
  • Student's attendance record
  • Degree of productivity, ability to work independently
  • Student's level of participation in course activities and critiques

Student Responsibilities:

Disabilities:

JCCC provides a range of services to allow persons with disabilities to participate in educational programs and activities. If you are a student with a disability and if you are in need of accommodations or services, it is your responsibility to contact Access Services and make a formal request. To schedule an appointment with an Access Advisor or for additional information, you may send an email or call Access Services at (913)469-3521. Access Services is located on the 2nd floor of the Student Center (SC 202).

GDES 291

No information found.