This course is approved by the Kansas Board of Regents for guaranteed transfer among all Kansas Regents public postsecondary institutions. Additional courses may also be eligible for transfer. Please visit a JCCC counselor or the JCCC Registrar's office, and the Transfer Kansas portal to learn more.
Webster University
| Johnson County Community College Transfer Program to the Webster University | Admissions Office |
| 800-753-6765 | |
| BA - Games and Game Design | admit@webster.edu |
| Academic Year 2025-2026 | https://www.webster.edu/communications/ academics/media-arts/games-and-gamedesign.php |
Program DescriptionThis transfer advising guide outlines the transfer articulation agreement between the Bachelor of Arts (BA) Games and Game Design degree at Webster University and the Associate of Applied Science (AAS) Game Development with Game Programming Option, the Associate of Applied Science (AAS) Game Development with Game Design Option, and the AA degree at Johnson County Community College. | |
It is the STUDENT’S RESPONSIBILITY to check for updates to all transfer information. This transfer guide is provided as a service and is updated as needed. Degree requirements at the four-year colleges are subject to change by those institutions. To ensure you have the most accurate information about the program, you must meet with an advisor at the transfer institution. | |
Transfer Requirements
Addendum A: AAS – Game Development with Game Programming Option (67 hours)
First semester at JCCC (17 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| CS 134 | Programming Fundamentals | 4 | General Elective | ||
| Select one of the following: | |||||
| Composition I * | 3 | GCP – WCOM Written Communication | |||
| College Composition I with Review * | 5 | GCP – WCOM Written Communication | |||
| GAME 102 | The Business of Games | 3 | General Elective | ||
| GAME 104 | Introduction to Game Development | 1 | General Elective | ||
| GAME 105 | Beginning Game Creation | 3 | GAME 1500 | Intro to Video Game Design | 3 |
| MATH 171 | College Algebra * | 3 | GCP- QL Quantitative Literacy | ||
Second semester at JCCC (18 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| CS 201 | Concepts of Programming Algorithms using C# * | 4 | General Elective | ||
| GAME 121 | Game Programming I * | 4 | GAME 3150 | Special Topics in Game Design | 1-3 |
| GAME 131 | User-Centered Design * | 4 | INTM 1600 | Intro Interactive Dig. Media | 3 |
| GAME 180 | Artificial Intelligence for Games * | 3 | General Elective | ||
GCP – SSHB Social Systems & Human Behavior (3 hours): Visit JCCC Social and Behavioral Sciences Elective for course options.
Third semester at JCCC (15 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| CS 236 | Object-Oriented Programming Using C# * | 4 | General Elective | ||
| GAME 221 | Game Programming II * | 4 | General Elective | ||
| GAME 242 | Agile Game Development * | 3 | General Elective | ||
| PHYS 191 | Math and Physics for Games I * | 4 | GCP – PNW Physical Natural World | ||
Fourth semester at JCCC (17 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| Select one of the following: | |||||
| Interpersonal Communication | 3 | GCP – OCOM Oral Communication | |||
| Public Speaking | 3 | GCP – OCOM Oral Communication | |||
| Personal Communication | 3 | GCP – OCOM Oral Communication | |||
| GAME 250 | Game Capstone * | 4 | GAME 4600 | Video Game Production | 3 |
| GAME 255 | Mobile Game Programming * | 4 | General Elective | ||
General Elective (3 hours): Visit JCCC Program Elective for course options.
GCP – SSHB Social Systems & Human Behavior or GCP – ROC Roots of Cultures (3 hours): Visit JCCC Arts and Humanities Elective (HUM 155 or HUM 156 is recommended).
Addendum B: AAS – Game Development with Game Design Option (67 hours)
First semester at JCCC (17 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| CS 134 | Programming Fundamentals | 4 | Major Elective | ||
| Select one of the following: | |||||
| Composition I * | 3 | GCP – WCOM Written Communication | |||
| College Composition I with Review * | 5 | GCP – WCOM Written Communication | |||
| GAME 102 | The Business of Games | 3 | General Elective | ||
| GAME 104 | Introduction to Game Development | 1 | General Elective | ||
| GAME 105 | Beginning Game Creation | 3 | GAME 1500 | Intro to Video Game Design | 3 |
| MATH 171 | College Algebra * | 3 | GCP- QL Quantitative Literacy | ||
Second semester at JCCC (18 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| GAME 120 | Game Design I * | 4 | GAME 3000 Video Game Design I | ||
| GAME 132 | Game Level Editing * | 4 | GAME 4000 Video Game Level Design – Major Elective | ||
| GAME 136 | Game Prototyping * | 4 | General Elective | ||
| GAME 180 | Artificial Intelligence for Games * | 3 | General Elective | ||
GCP – SSHB Social Systems & Human Behavior (3 hours): Visit JCCC Social and Behavioral Sciences Elective for course options.
Third semester at JCCC (16 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| GAME 134 | Game World Creation * | 4 | GAME 3650 World Design | ||
| GAME 220 | Game Design II * | 4 | GAME 4500 Video Game Design II | ||
| GAME 235 | Game Quality Assurance * | 2 | General Elective | ||
| GAME 242 | Agile Game Development * | 3 | General Elective | ||
GCP – ROC Roots of Cultures (3 hours): Visit JCCC Arts and Humanities Elective (HUM 155 or HUM 156 is recommended).
Fourth semester at JCCC (16 hours)
JCCC | WU | ||||
|---|---|---|---|---|---|
| Course Code | Course Title | Course Hours | Transfer Code | Transfer Title | Transfer Hours |
| Code | Title | Hours | |||
| Select one of the following: | |||||
| Interpersonal Communication | 3 | GCP – OCOM Oral Communication | |||
| Public Speaking | 3 | GCP – OCOM Oral Communication | |||
| Personal Communication | 3 | GCP – OCOM Oral Communication | |||
| ENGL 150 | Digital Narratives * ) | 3 | SCPT 3500 (Program Elective | ||
| GAME 238 | Serious Game Design * | 3 | Major Elective | ||
| GAME 250 | Game Capstone * | 4 | General Elective | ||
General Elective (3 hours): Visit JCCC Program Elective for course options.
Addendum C: BA Games and Game Design (Years 3 and 4) for students transferring with AAS Game Development Degree (54 hours)
Semester 5 at Webster (12 hours)
GAME 1000 Analog Game Design (3 hours)
GAME 2100 Game Studies (3 hours)
AUDI 1000 Audio Production for Non-Majors (3 hours)
GCP – ROC Roots of Cultures/CRI Critical Thinking (3 hours)
Semester 6 at Webster (15 hours)
GAME 2200 Narrative Design (3 hours)
GAME 2600 Game Art (3 hours)
GAME 3500 History of Video Games (3 hours)
EPMD 1040 Visual Storytelling (3 hours)
GCP – GLBL Global Understanding/INTC Intercultural Competence (3 hours)
Semester 7 at Webster (14 hours)
MDST 2500 Professional Development for Media Careers (3 hours)
FTVP 1400 Graphics and Effects (3 hours)
GAME 4500 Video Game Design II (Game Programming Option) (3 hours)
GAME 4600 Video Game Production (Game Design Option) (3 hours)
GCP – SSHB Social Systems & Human Behavior/ETH Ethical Reasoning (3 hours)
General Elective (2 hours)
Semester 8 at Webster (12 hours)
GAME 4620 Senior Overview (3 hours)
GAME 4600 Video Game Production (both Game Programming and Game Design Options take this) (3 hours)
Elective or GCP – PNW Physical & Natural World for students transferring with Game Design option (3 hours)
KEYS 4000 Keystone (3 hours)
Addendum D: BA Games and Game Design (Years 3 and 4) for students transferring with AA degree (60 hours)
Semester 5 (Fall) at Webster (15 hours)
AUDI 1000 Audio Production for Non-Majors (3 hours)
FTVP 1400 Graphics and Effects (3 hours)
GAME 1500 Intro to Video Game Design (3 hours)
GAME 2600 Game Art (3 hours)
In-Major Elective (3 hours)
Semester 6 (Spring) at Webster (15 hours)
GAME 2200 Narrative Design (3 hours)
GAME 1000 Analog Game Design (3 hours)
GAME 3000 Video Game Design I (3 hours)
EPMD 1040 Visual Storytelling (3 hours)
In-Major Elective (3 hours)
Semester 7 (Fall) at Webster (15 hours)
MDST 2500 Professional Development for Media Careers (3 hours)
GAME 2100 Game Studies (3 hours)
GAME 3500 History of Video Games (3 hours)
GAME 3650 World Design (3 hours)
In-Major Elective (3 hours)
Semester 8 (Spring) at Webster (15 hours)
GAME 4620 Senior Overview (3 hours)
GAME 4600 Video Game Production (3 hours)
GAME 4500 Video Game Design II (3 hours)
In-Major Elective (3 hours)
KEYS 4000 Keystone (3 hours)